Mid → A, late
7 of 26 T rounds · 2 demos · first duel 1:15
57%+19rounds won
57%+22opening won
43%+8they planted
from the rounds
Mid → A, late: 7 of 26 rounds, 4 won. flash at Mini in 7/7, median 10s. smoke at Outside in 7/7, median 28s.
How to beat this play
1Be set before 1:45: their flash lands on Mini in 7/7 rounds, dumau throws 6.
2Have a trade ready by 1:15, their median first duel.
3Keep retake utility for 0:20: the bomb goes down in 3/7 rounds.
4Full buy against full buy it won 3/6, out of 4/7 overall.
Round clock · what lands when
first duelthe round's first kill1:157 / 7
they plantbomb down0:203 / 7 How unusual it is
what landstheir roundssharefives as often
flash · Mini1567%1 of 6
smoke · Outside1527%4 of 6
molotov · Vents1553%1 of 6
flash · Tunnels1547%1 of 6
When it works
bestafter a round they won3/3 · 100%all 56%
worstafter a round they lost1/4 · 25%all 29%
Watch the evidence